Nice, huh? Also, using this strategy, you need not plant any more until later, giving you much more time to plant additional sunflowers. When using cattails in a major scale, it is important to know the difference between constant fire and homing fire, and how the two balance and work together. Using purely cattails is not that effective, since cattail fire is only focused on the zombie nearest to it. The cattails at the back will attack the zombies at the sides, limiting the power given to the attacker at front.
Worst case, nothing is attacking it. That is why cattail fire must be very well-balanced with constant fire or practically, every other fighter plant aside from cattails , both defending pool plants from pool attacks and defending ground plants in case the cattails are focused on the pool.
This is especially important in preparation for the last flag where zombies would just randomly appear out from the pool.
Who buried people under the pool anyway? It completely knocks out all the zombies that get in its way. Choosing my plants. As Dave luckily picked our sun-producing plant, I get to include another great addition to our strategy: the snow pea.
Oh well. Following our garlic strategy, that's why the sunflowers are all in one lane. You'll see later how this evolves into our later setup. After the third sunflower, expect a zombie to appear. Following our cattail placement strategy. Let's see if this works. After this image, I planted another sunflower. Okay, just planted the cattail, and it's now shooting its first spikes towards the first zombie.
Unfortunately, the zombie is already past the lily pad. Let's hope he doesn't get past the back line Unfortunately, the first zombie did get past the back line, I losing a lawnmower at lane 5. This basic garlic strategy reduces the number of lanes the zombies can move on to three. This is a good example of why our garlic pair strategy works. Notice the pole vaulter zombie at the lower-right. Since we have placed another garlic behind the first one in the front, even if the zombie vaults over the first garlic, it is still diverted by the second garlic at the back.
Now you might ask, why kernel-pults? This is because zombies will then be struck with butter. Because of this, the zombie will stop, and the zombies behind it will overtake the zombie with butter, who will now take the damage focus, since they are in front.
The zombies will then take turns in receiving damage. This is what I referred to as slow death. Looking at the above image, can you predict how I imagined it? The reason why I chose kernel-pults is because they are dual-purpose: they fire kernels and butter. The other reason would be because Crazy Dave chose it in the previous level. On the other hand, planting snow peas and kernel-pults will have a double effect on slowing down the zombies. As you can see, projectile plants are able to hit snorkel zombies.
No need for those tangle kelps or pumpkins. A third reason why you should use kernel-pults. Projectile plants can hit snorkeling zombies. A fourth reason might be because you want to cook some popcorn. Zombies being diverted to the inner lanes, ready to be frozen or 'buttered'. Observe closely how our focus fire strategy works here. As you can see, I put the cattails behind the garlic. This is to avoid the cattails from being eaten.
Note that a vaulter got past our front-most kernel-pult in lane 5. Don't worry, he's gonna die again shortly after that, but you should still be aware of these possibilities. Almost the last bunch of zombies. Note that I'm also going for the sun achievement here. Dolphin riders. Since dolphin riders always ignore the first plant, you may want to place the backup garlic on the third row from the front.
As zombonis only appear near the end of the game, it will be easy to implement a fast spikeweed-garlic system, or better yet, a spikerock-garlic system. You can place spikeweed or spikerock on lanes 2 and 5 in pairs. This is similar to the garlic pair strategy, where the spikeweed at the back serves as a backup whenever the one at the front is eliminated.
Just let the zomboni run over your first garlic then immediately place a spikeweed. This will kill the zomboni. Immediately after, replace the garlic. You will only need one freezer plant. In my opinion. Complete Seeing Stars before the first flag zombie appears. The third row You should be able to protect your third row really well, because most of it 6 are slots for the starfruit. The explosives In the matter of trying to get this achievement in a small window, it is crucial to bring with you explosives for one-time use that will be sufficient enough for the pre-first wave zombies.
In addition, make sure to get a shovel. Sign In or Open in Steam. Languages :. English and 9 more. View Steam Achievements Includes 31 Steam Achievements. View Points Shop Items 3. Points Shop Items Available. Title: Shooting Stars! Genre: Action , Indie Developer: Bloodirony. Publisher: Daedalic Entertainment. Share Embed. Read Critic Reviews. Add to Cart. View Community Hub. About This Game Shooting Stars is a refreshing colorful and funny take on the classic arcade shoot'em up, bullet hell, shmup, space invader like, whatever you want to call it — but finally, with evil aliens disguised as superstars, cats and rainbow lazers.
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